Global Metaverse Market Analysis Report 2022: Blockchain

DUBLIN, Aug. 30, 2022 (GLOBE NEWSWIRE) — Added the Metaverse Market by Technologies, Platforms, Solutions and Applications in Industry Verticals 2022-2027 report ResearchAndMarkets.com Offer.
This report assesses market opportunities for Metaverse providers and ancillary service providers including infrastructure, devices, software and supporting services. The report provides a qualitative and quantitative analysis of the Metaverse Market and related segments from 2022 to 2027.
The Metaverse will represent an exchange between the physical and virtual worlds to create an entirely new universe where digital consumers and businesses will engage with communications, applications, content and commerce.
Accordingly, many companies have already pledged billions of dollars to the Metaverse. Even governmental organizations are getting involved, as evidenced by some countries considering opening ambassadorial relationships within the metaverse. In general, the dominant trend is towards cyber-to-physical exchanges as a means of enriching society and for the next digital economy boom.
More than a consumer virtual reality solution, Metaverse will transform a significant number of functional elements across enterprise and industry segments, including sales, marketing and business operations.
It will affect virtually every industry vertical in many ways, including improving the social media experience, improvising business communications and optimizing overall productivity, creating immersive experiences in sales and marketing, revolutionizing online education, developing futuristic Blockchain applications and ultimately the development of the future of the internet.
Select Report Results:
- Metaverse marketplaces for digital assets will represent a $224.9 billion opportunity by 2027
- Blockchain solutions supporting the Metaverse will reach $148.6 billion by 2027
- Virtual reality in the Metaverse will represent a $226.3 billion opportunity by 2027
- User-generated content and social media in the Metaverse will reach $82.9 billion by 2027
- Financial services to support various forms of Metaverse commerce will reach nearly $50 billion by 2027
Main topics covered:
1.0 Summary
2.0 Introduction
2.1 Metaverse defined
2.1.1 Conceptual framework: product/service/place/moment
2.1.2 Technology Pillars/Layers
2.1.3 Key Features
2.2 Metaverse Building Blocks
2.2.1 Module 1: Infrastructure
2.2.2 Building Block 2: Virtualization Engine
2.2.3 Module 3: Interface and access
2.2.4 Building Block 4: User Experience and Use Cases
2.2.5 Module 5: Tools and standards
2.3 Metaverse Types
2.3.1 Augmented Reality
2.3.2 Virtual Reality
2.3.3 Life Logging
2.3.4 Mirrored Worlds
2.4 Metaverse Development Schedule
2.4.1 Today: Virtual Reality as a digital escape
2.4.2 Short term: AR to enhance human experience
2.4.3 Longer term: BCI as the final platform
2.5 Metaverse rationale for business
2.6 Web 3 and the Metaverse
2.7 Market dynamic analysis
2.7.1 Growth Driver Analysis
2.7.2 Market Challenge Analysis
2.7.3 Market Opportunity Analysis
2.8 Pandemic a market driver for the Metaverse
2.9 Value Chain Analysis
2.9.1 Hardware and Equipment Vendors
2.9.2 Infrastructure Solution Providers
2.9.3 Software Solution Providers
2.9.4 Platform Provider
2.9.5 Content Providers
2.9.6 AI Company
2.9.7 Activation of Technology Providers
2.10 Industry Development
2.10.1 Transaction, Acquisition, Investment and Alliance Analysis
2.10.2 Analysis of technology cooperation
3.0 Metaverse Technology and Application Analysis
3.1 Metaverse Technology Analysis
3.1.1 Blockchain
3.1.2 Virtual and Augmented Reality
3.1.3 Mixed Reality
3.1.4 Brain-Computer Interfaces
3.2 Enabling Technology Analysis
3.2.1 NFTs
3.2.2 Artificial Intelligence
3.2.3 Internet and 5G network
3.2.4 3D modelling
3.2.5 Edge Computing
3.2.6 Digital Twin Technology and Solutions
3.2.7 Cryptocurrency
3.3 Metaverse Hardware/Device Analysis
3.3.1 Ads
3.3.2 Extended Reality Hardware
3.3.2.1 Haptic Sensors and Devices
3.3.2.2 Omni treadmills
3.3.2.3 Smart Glasses
3.3.3 AR/VR Headsets
3.4 Metaverse Software: Asset Creation Tool vs. Programming Engines
3.5 Metaverse Platform Analysis
3.5.1 Desktop Platform
3.5.2 Mobile Platform
3.5.3 Console Platform
3.5.4 Headsets/Wearables Platform
3.6 Metaverse Distribution Channel: Direct vs. Distribution
3.7 Metaverse Application Analysis
3.7.1 Financial Institutions
3.7.2 Retail and Fashion
3.7.3 Media and Entertainment
3.7.4 Real Estate
3.7.5 Education
3.7.6 Aerospace
3.7.7 Automobile
3.7.8 Healthcare
3.7.9 Manufacturing
3.7.10 Military
3.8 Metaverse Ecosystem
4.0 Metaverse Business Analysis
4.1 Meta Platforms Inc.
4.2 Apple Inc.
4.3 Google
4.4 Tencent Holdings
4.5 ByteDance Ltd.
4.6 NetEase Inc.
4.7 Nvidia Corporation
4.8 Unity Technologies Inc.
4.9 Lilith Games
4.10 Nextech AR Solution Corp.
4.11 Active Theory
4.12 Decentralized
4.13 Microsoft Corporation
4.14 Global
4.15 Alibaba Cloud
4.16 Magic Leap Inc.
4.17 Queppelins
4.18 HoYoverse (miHoYo)
4.19 ZQGame
4.20 Sony Corporation
4.21 GoMeta
4.22 Niantics
4.23 valve
4.24 Baidu
4.25 sleeping quarters
4.26 Binance
4.27 Walmart
4.28 Nike Inc
4.29 Gap Inc
4.30 Verizon
4.31 Hulu LLC
4.32 Netflix
4.33Adidas
4.34 Atari Inc.
4.35 HyperVerse
4.36 Nakamoto Games
4.37 The sandbox
4.38 Roblox Corporation
4.39 Epic Games Inc.
4.40 Bloctopy
4.41 Cryptovoxels
4.42 Metahero
4.43 Star Atlas
4.44 Bolly heroes
4.45 One Rare
4.46 LOKA
4.47 Cope Studio
4.48 Nimble
4.49 NextMeet
4.50 ZQGame
4.51 Larvae Labs (Yuga Labs)
4.52 Heaven Mavis
4.53 Sorares
4.54 Rarely
4.55 Leeway Hertz
5.0 Metaverse Market Analysis and Forecasts 2022 – 2027
5.1 Global Metaverse Revenue
5.1.1 Global Metaverse Market by Type
5.1.1.1 Global Metaverse Market by Hardware Type
5.1.1.1.1 Global Metaverse Market by XR Hardware Type
5.1.1.2 Global Metaverse Market by Software Type
5.1.1.3 Global Metaverse Market by Service Type
5.1.1.3.1 Global Metaverse Market by Professional Service Type
5.1.2 Global Metaverse Market by Platform Type
5.1.3 Global Metaverse Market by Technology Type
5.1.4 Global Metaverse Market by Solution Type
5.1.5 Global Metaverse Market by Application Type
5.1.6 Global Metaverse Market by Industry
5.1.7 Global Metaverse Market by Distribution Channel
5.1.8 Global Metaverse NFT Market
5.1.9 Metaverse Market by Region
5.2 Global Metaverse Users
5.2.1 Global Metaverse User by Platform
5.2.2 Global Metaverse User by Application
5.2.3 Global Metaverse User by Industry Vertical
5.2.4 Global Metaverse NFT User
5.2.5 Global Metaverse User by Region
6.0 Conclusions and Recommendations
For more information about this report, visit https://www.researchandmarkets.com/r/mt0oj3

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